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Wobble vision is a term for a modification made to cathode ray tubes that allows audio input to deflect the cathode ray, creating an analog visualization of the audio, driven by the sound itself, somewhat like an oscilloscope. During my residency at the San Francisco dump I created several wobble visions and began experimenting with them. I’ve always had an interest in revealing unheard sounds: the sounds that surround us that go unnoticed, either because they are too quiet or because they fall into a category of sounds not worthy of our attention. The wobble vision allowed me to display sound, so that viewers could cue into an awareness of sounds that might have gone unnoticed. I also became interested in the idea of creating music that looked good and enlisted composer/musician Cenk Ergun to collaborate on the project.
The first project, Montgomery Ward, was a simple piece for which Cenk’s task was to create music according to the visual representation it created rather than the sound.
Two more pieces, 3RP and 4RP, followed, developing on the intial concept.
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4RP - 2009
Modified televisions, amplifiers, headphones.
The third of a series of wobble vision pieces in collaboration with composer/musician Cenk Ergun, who composed music designed to highlight the relationship of each of the four channels of audio to one of the wobble vision displays.
Created for the Moose Must Persuade the Duck exhibition at FLOAT Gallery in Oakland, July 2009.
view on YouTube
3RP - 2009
single channel video with audio
The second in a series of wobble vision pieces created in collaboration with composer/musician Cenk Ergun.
An extension of the wobble vision technique applied to a rear projection television,
resulting in the ability to create three discrete visualizations from three channels of audio.
Ergun composed music designed to highlight the independence of each channel and draw the viewer's awareness
to the fact that the sound is directly creating the visual.
Unfortunately, the projection cathode tubes were not happy about the modification
and blew up just after we finished shooting a video.
The piece lives on as a single channel video.
Created for Play Game Life exhibition at 21 Grand in Oakland, February 2009.
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